Before you use Stringee Call2 API to make or receive a call:
For more information on answer_url, read Stringee Call API Overview. You can view answer_url sample code here: https://github.com/stringeecom/server-samples/tree/master/answer_url
If you do not have a answer_url, to speed things up you can use the following Project's answer_url:
https://developer.stringee.com/scco_helper/simple_project_answer_url?record=false&appToPhone=auto&recordFormat=mp3
(Source code here: https://github.com/stringeecom/server-samples/blob/master/answer_url/php/project_answer_url.php) But in a production application, you should use your own answer_url.
If you do not have a answer_url, to speed things up you can use the following Number's answer_url:
Number's answer_url for Phone-to-App call (The call is routed to Your App which authenticated by USER_ID):
https://developer.stringee.com/scco_helper/simple_number_answer_url?record=true&phoneToPhone=false&to_number=USER_ID
Number's answer_url for Phone-to-Phone call (The call is routed to TO_NUMBER):
https://developer.stringee.com/scco_helper/simple_number_answer_url?record=true&phoneToPhone=true&stringeeNumber=STRINGEE_NUMBER&to_number=TO_NUMBER
(Source code here: https://github.com/stringeecom/server-samples/blob/master/answer_url/php/number_answer_url.php) But in a production application, you should use your own answer_url. Then, the best way to learn how to uses Stringee Call2 API is to follow the following steps:
Stringee SDK is designed to be used with Android Studio
1. Open Android Studio and select New Project from the File menu.
2. Set the minimum SDK for the app to be API 16 (Android 4.1 Jelly Bean).
3. Click through the wizard, ensuring that Empty Activity is selected. Leave the Activity Name set to MainActivity, and leave the Layout Name set to activity_main.
Stringee Android SDK is distributed as an AAR and can be added to your project by referencing the AAR remotely with Maven.
Navigate to your build.gradle at the project level and include the following:
allprojects {
repositories {
mavenCentral()
}
}
Navigate to your build.gradle at the app level and include the following:
android {
...
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}
dependencies {
implementation 'com.stringee.sdk.android:stringee-android-sdk:1.7.2'
implementation 'com.android.volley:volley:1.2.0'
}
The Stringee Android SDK requires some permissions from your app's AndroidManifest.xml file:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.BLUETOOTH" />
If your project uses ProGuard, you may have to add the following settings to the ProGuard configuration file to ensure Stringee builds correctly:
-dontwarn org.webrtc.**
-keep class org.webrtc.** { *; }
-keep class com.stringee.** { *; }
In order to connect to Stringee Server, you will need access to the authentication credential: access_token. In production application, the access_token should be generated by your server described here: Client authentication, sample code generates access token here: https://github.com/stringeecom/server-samples/tree/master/access_token.
But to speed things up we will just hard code the value for now:
In the MainActivity class, declare a variable to store the access_token.
public class MainActivity extends AppCompatActivity {
private String token;
Next, we will connect to Stringee Server. You must do this before you can make or answer a call.
Add a StringeeClient property to the MainActivity class.
private StringeeClient client;
Instantiate the StringeeClient object and register a connection listener to interact with Stringee server:
client = new StringeeClient(this);
client.setConnectionListener(new StringeeConnectionListener() {
@Override
public void onConnectionConnected(final StringeeClient stringeeClient, boolean isReconnecting) {
}
@Override
public void onConnectionDisconnected(StringeeClient stringeeClient, boolean isReconnecting) {
}
@Override
public void onIncomingCall(final StringeeCall stringeeCall) {
}
@Override
public void onIncomingCall2(StringeeCall2 stringeeCall2) {
}
@Override
public void onConnectionError(StringeeClient stringeeClient, final StringeeError stringeeError) {
}
@Override
public void onRequestNewToken(StringeeClient stringeeClient) {
// Get new token here and connect to Stringe server
}
@Override
public void onCustomMessage(String s, JSONObject jsonObject) {
}
@Override
public void onTopicMessage(String s, JSONObject jsonObject) {
}
});
Connect Stringee server with an access token generated in Step 5:
client.connect(token);
After connects to Stringee Server, we want to make a call:
private StringeeCall2 stringeeCall2;
private StringeeAudioManager audioManager;
stringeeCall2 = new StringeeCall2(MainActivity.this, client, from, to);
// Initialize audio manager to manage the audio routing
audioManager = StringeeAudioManager.create(this);
audioManager.start(new StringeeAudioManager.AudioManagerEvents() {
@Override
public void onAudioDeviceChanged(StringeeAudioManager.AudioDevice selectedAudioDevice, Set<StringeeAudioManager.AudioDevice> availableAudioDevices) {
}
});
audioManager.setSpeakerphoneOn(isVideoCall); // false: Audio Call, true: Video Call
// Make a call
stringeeCall2.setVideoCall(isVideoCall); // false: Audio Call, true: Video Call
stringeeCall2.makeCall();
Handle the call type
The type of the outgoing call (app-to-app or app-to-phone) is decided by Your Server via the project's answer_url. So you can definitely do it by yourself. But we provide an easy way that help you implement quickly by calling:
stringeeCall2.setCustom(custom);
'custom' is a customizable text that be sent to Your Server via the project's answer_url. You can set it as: {'type': 'app-to-app'}, {'type':'app-to-phone'} or any other texts you want. Your Server will check this text to determine whether the call is app-to-app or app-to-phone.
stringeeCall2.setCallListener(new StringeeCall2.StringeeCallListener() {
@Override
public void onSignalingStateChange(final StringeeCall2 stringeeCall, final StringeeCall2.SignalingState signalingState, String reason, int sipCode, String sipReason) {
}
@Override
public void onError(StringeeCall2 stringeeCall2, int code, String description) {
}
@Override
public void onHandledOnAnotherDevice(StringeeCall2 stringeeCall2, StringeeCall2.SignalingState signalingState, String description) {
}
@Override
public void onMediaStateChange(StringeeCall2 stringeeCall2, StringeeCall2.MediaState mediaState) {
}
@Override
public void onLocalStream(final StringeeCall2 stringeeCall2) {
}
@Override
public void onRemoteStream(final StringeeCall2 stringeeCall2) {
}
@Override
public void onCallInfo(StringeeCall2 stringeeCall2, final JSONObject callInfo) {
}
});
We want clients to be able to answer an incoming call:
@Override
public void onIncomingCall2(StringeeCall2 stringeeCall2) {
callsMap.put(stringeeCall2.getCallId(), stringeeCall2);
Intent intent = new Intent(MainActivity.this, IncomingCallActivity.class);
intent.putExtra("call_id", stringeeCall2.getCallId());
startActivity(intent);
}
Pass the call id to the IncomingCallActivity class.
private StringeeCall2 stringeeCall2;
private StringeeAudioManager audioManager;
String callId = getIntent().getStringExtra("call_id");
stringeeCall2 = callsMap.get(callId);
// Initialize audio manager to manage the audio routing
audioManager = StringeeAudioManager.create(this);
audioManager.start(new StringeeAudioManager.AudioManagerEvents() {
@Override
public void onAudioDeviceChanged(StringeeAudioManager.AudioDevice selectedAudioDevice, Set<StringeeAudioManager.AudioDevice> availableAudioDevices) {
}
});
audioManager.setSpeakerphoneOn(isVideoCall); // false: Audio Call, true: Video Call
stringeeCall2.ringing(new StatusListener() {
@Override
public void onSuccess() {
}
});
stringeeCall2.answer();
Terminate a call and release resources:
```
stringeeCall2.hangup();
// Stop audio manager to restore the previous audio settings before making a call
audioManager.stop();
```
The Stringee Android SDK exposes videos of caller and callee as View objects. You can add these as children of ViewGroup objects in your app. This sample app will use FrameLayout objects (which extend ViewGroup) as containers for the caller and callee views:
Open the app/res/layout/activity_outgoing_call.xml file and include the following:
<FrameLayout
android:id="@+id/v_remote"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<FrameLayout
android:id="@+id/v_local"
android:layout_width="80dp"
android:layout_height="120dp"
android:layout_alignParentRight="true"
android:layout_margin="10dp" />
Declare mLocalViewContainer and mRemoteViewcontainer as properties of OutgoingCallActivity class.
private FrameLayout mLocalViewContainer;
private FrameLayout mRemoteViewContainer;
Then, initialize these layout view objects
mLocalViewContainer = (FrameLayout) findViewById(R.id.v_local);
mRemoteViewContainer = (FrameLayout) findViewById(R.id.v_remote);
Register the StringeeCall2.StringeeCallListener interface as described in 7.4
Modify the implementation code of the onLocalStream(final StringeeCall2 stringeeCall2) method to display caller's video (local media stream):
runOnUiThread(new Runnable() {
@Override
public void run() {
if (stringeeCall2.isVideoCall()) {
mLocalViewContainer.addView(stringeeCall2.getLocalView());
stringeeCall2.renderLocalView(true);
}
}
});
onLocalStream(final StringeeCall2 stringeeCall2) method runs in background thread. So in order to interact with UI components from this method, your code must run in UI thread.
Modify the implementation code of the onRemoteStream(StringeeCall2 stringeeCall2) method to display callee's video (remote media stream):
runOnUiThread(new Runnable() {
@Override
public void run() {
if (stringeeCall2.isVideoCall()) {
mRemoteViewContainer.addView(stringeeCall2.getRemoteView());
stringeeCall2.renderRemoteView(false);
}
}
});
Now that your code is complete, you can run the app with your device. You can view a completed version of this sample app on GitHub: https://github.com/stringeecom/android-sdk-samples/tree/master/OneToOneCallSample